<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Mobile on The Dangling Pointer</title><link>https://aaron.blog/tags/mobile/</link><description>Recent content in Mobile on The Dangling Pointer</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 23 Oct 2015 18:00:59 +0000</lastBuildDate><atom:link href="https://aaron.blog/tags/mobile/index.xml" rel="self" type="application/rss+xml"/><item><title>Power of Mobile Apps</title><link>https://aaron.blog/power-of-mobile-apps/</link><pubDate>Fri, 23 Oct 2015 18:00:59 +0000</pubDate><guid>https://aaron.blog/power-of-mobile-apps/</guid><description>&lt;p&gt;I've been noodling some ideas lately and I sort of rediscovered an idea I remembered I had from the past.&lt;/p&gt;&lt;p&gt;Most mobile app interactions are 20-30 seconds in length (at most!). It makes a lot of sense to design an experience around these types/lengths of interactions. Some interactions go beyond that length and their design should be completely different.&lt;/p&gt;&lt;p&gt;You know you're hitting the right area in the users' brains when you find your app is the first thing they use in the morning and/or the last thing they use before sleep. This is an incredibly powerful place to exist in someone's life.&lt;/p&gt;</description></item></channel></rss>